S4NDMoD Servers

As many of you are aware, S4NDMoD public servers went offline for a week or so. Our old provider (FragReady and then MACH9Servers) gave us two weeks notice that they were going out of business. We subsequently learned that we actually had three days. We contracted with a new provider, but there were faulty memory modules on the first machine they gave us. We were finally able to stand up our new servers yesterday (28 Aug 2015) on our new server.

While we enjoy running our public servers, we don’t get paid or receive any type of benefit. In the last three years, we have only received one donation (which we greatly appreciate). If you have a couple of dollars to spare, we would greatly appreciate anything that can be spared.

As before, all of our servers stream to PBBans.com. We have removed the ban list on all of our servers to give people a second chance.

If you haven’t done so already, add us on Facebook! We like to interact with the community and listen to the feedback on our servers. We are looking to run some more servers, so please let us know which games you would like to see!

Return to Castle Wolfenstein 1.0

S4NDMoD.com Dual Objective: 198.144.177.2:27960
S4NDMoD.com 24/7 Beach: 198.144.177.2:27961
S4NDMoD.com Rotation: 198.144.177.2:27962
S4NDMoD.com Deathmatch: 198.144.177.2:27963
S4NDMoD.com Panzer Party 198.144.177.2:27964

Return to Castle Wolfenstein 1.4

S4NDMoD.com Rotation: 198.144.177.2:27966
S4NDMoD.com Beach: 198.144.177.2:27967
S4NDMoD.com OSP: 198.144.177.2:27968

Return to Castle Wolfenstein Demo

S4NDMoD.com Rotation: 198.144.177.2:27969

Wolfenstein: Enemy Territory

S4NDMoD.com XP Save: 198.144.177.2:27970

 

10 Years of Return to Castle Wolfenstein

10 years ago who would have thought there would still be people playing and developing for RtCW.  Additionally, who could predict that the sequel to the game would flourish for only a month before falling?  I would personally like to thank iD Software, Nerve, Activision, Gray Matter, and anyone else who assisted in creating the best class based multiplayer game ever.  The release of Software Development Kits (SDK) has impacted the game’s ability to survive all these years.  Unfortunately, it appears the trend for PC games is to produce downloadable content and ranked/official servers, severely hampering the customization PC games used to be known and purchased for.  Gamers used to opt for the PC version over consoles because of the free user content that would come with the game.

At S4NDMoD, we will continue to support RtCW as long as there is someone else to play against.  Our public servers have always been free and will continue to be provided for the benefit of the community.  In return, we only ask that you continue to bring new players to this tired old game which we refuse to let die.

With PunkBuster no longer supporting iD Tech 3 games, we have had to scramble to make some last minute changes before coming out with our latest release.  We are currently fixing a Linux server bug and will be releasing after that is finished.

Since starting on S4NDMoD, Travis and I have taken on many more real-world responsibilities.  As a result, our 10 year anniversary release will likely be our last release that incorporates many new features; subsequent releases will only address bugs.

In closing, I would ask you to examine these two quotes and try to apply another game to these quotes.  If you can, by all means please go play it; but I don’t think you will have any success.

“Polished to perfection.”  “The perfect shooter.” -PC Gamer, 2001

“RTCW offers up a fantastic ‘Allied vs. Axis’ team-based multiplayer mode…RTCW’s multiplayer is an absolute blast.” – GameSpy.com 2001

RTCW Master Server List

As many of you have already discovered, the original RtCW master server list has been shutdown. Right now details surrounding this shutdown are very unclear. Instead of speculating about why it’s down or if it will return I would like to get to the point and give you a solution.

Players

Players, please select the version of RtCW that you are running and download the corresponding file. Please make sure to select the correct path when you install the patch!

If you have any questions please address them in our forums, we have a thread about this patch HERE!

Server Admins

For server admins to take advantage of this solution you will need to simply get your server listed on the dpmaster server. This can be achieved by simply setting the request in your server config file. Add the following to your config
set sv_master5 “wolfmaster.s4ndmod.com”

We would like to thank the people who are running: dpmaster.deathmask.net (I’d provide more info on how to thank them, but I am unable to find much info about who actually runs that master list).

S4NDMoD Public Servers

As many of you are aware, S4NDMoD Hosting closed forever last month.  Our public Return to Castle Wolfenstein servers, such as Depot and Rotation, were very popular with the community and we did not want to see these servers close.  We have decided to re-open our public servers once again, with the exception that Depot is no longer hosted in Germany.  S4NDMoD will not be renting servers.  You can find the list of public servers below.  All of our servers stream to PBBans.com and Yawn.be.  Clicking on the IP address will direct you to the yawn.be page for each server.

RtCW 1.0

S4NDMoD.com Dual Objective: 69.64.76.211:27960 GameTracker
S4NDMoD.com 24/7 Beach: 69.64.76.211:27961 GameTracker
S4NDMoD.com Rotation: 69.64.76.211:27962 GameTracker
S4NDMoD.com Deathmatch: 69.64.76.211:27963 GameTracker
S4NDMoD.com OSP Settings 69.64.76.211:27966 GameTracker

RtCW 1.4

S4NDMoD.com Depot: 69.64.76.211:27964 GameTracker
S4NDMoD.com OSP: 69.64.76.211:27968 GameTracker

RtCW Demo

S4NDMoD.com Demo: 69.64.76.211:27969 GameTracker

Enemy Territory

S4NDMOD.COM STOCK MAPS XP : 69.64.76.211:27965 GameTracker

Killing Floor

S4NDMoD.COM [Hard | Long | Map Voting | Whitelist Maps]: 69.64.76.211:7707 GameTracker

Left 4 Dead 2

Currently Down

TeamSpeak 3

S4NDMoD Teamspeak: phoenix.s4ndmod.com:9987

S4NDMoD 2.1.2 Preview

We finally added antilag into S4NDMoD version 2.1.2. It is up and running smoothly on [Clan’s Domain] and [HS] SN!P!NG. This should bring more of a challenge from more then just the low ping players and allow the high pingers to compete. It has already caused the increase in spawn times at [CD]. Any issues with the [CD] or [HS] server that you believe are anti-lag related should be reported in the forums!

S4NDMoD 2.1.2 should be available for download to everyone soon, if everything goes well.