10 years ago who would have thought there would still be people playing and developing for RtCW. Additionally, who could predict that the sequel to the game would flourish for only a month before falling? I would personally like to thank iD Software, Nerve, Activision, Gray Matter, and anyone else who assisted in creating the best class based multiplayer game ever. The release of Software Development Kits (SDK) has impacted the game’s ability to survive all these years. Unfortunately, it appears the trend for PC games is to produce downloadable content and ranked/official servers, severely hampering the customization PC games used to be known and purchased for. Gamers used to opt for the PC version over consoles because of the free user content that would come with the game.
At S4NDMoD, we will continue to support RtCW as long as there is someone else to play against. Our public servers have always been free and will continue to be provided for the benefit of the community. In return, we only ask that you continue to bring new players to this tired old game which we refuse to let die.
With PunkBuster no longer supporting iD Tech 3 games, we have had to scramble to make some last minute changes before coming out with our latest release. We are currently fixing a Linux server bug and will be releasing after that is finished.
Since starting on S4NDMoD, Travis and I have taken on many more real-world responsibilities. As a result, our 10 year anniversary release will likely be our last release that incorporates many new features; subsequent releases will only address bugs.
In closing, I would ask you to examine these two quotes and try to apply another game to these quotes. If you can, by all means please go play it; but I don’t think you will have any success.
“Polished to perfection.” “The perfect shooter.” -PC Gamer, 2001
“RTCW offers up a fantastic ‘Allied vs. Axis’ team-based multiplayer mode…RTCW’s multiplayer is an absolute blast.” – GameSpy.com 2001